

There are more than a dozen different ends to the game, largely depending on how well you’ve built up your stats and relationships, but it’s fairly obvious which outcomes will result from which choices. Unless you’re intentionally being extremely reckless, you’re sure to find your way to one happy ending or another before too long. That’s likely a point in the game’s favor for anyone who tends to find games in this genre to be too strict, unfair, or downright frustrating. Unfortunately, it’s also tied in with some of the game’s major issues. There’s no intrigue to the choices in War Stories at all.

The right answers are always obvious, and the simple fact that there are right answers so often is an issue in and of itself. There were two or three points in the story where I actually had to take a second and think about what to choose, and that’s not nearly enough to make for an enjoyable game. If you don’t know your World War 2 history well, you could probably add another couple of choices to that total, but in a game that entirely pivots around making choices, having everything be too obvious is a significant drawback. You can be the good boy who always follows orders, or the daring risk-taking maverick, and there isn’t any good reason that you shouldn’t just lean hard in one direction or the other. The subject matter lends itself well to difficult choices, but War Stories is content to present things in a very black and white way.
